About vorfract:
vorfract is a voxel building environment which uses irregular voxels
(called cells) instead of the usual cubic grid ones.
This allows voxels to have sloped/inclined faces, which are pretty useful for roofs, steep terrain and so on.
Everything is made of cells, so all changes are made using tools that recursively break/unbreak them.
Since a cell's position and shape is determined by its kernel (called a volume generator)
and its surrounding cells, shaping objects in vorfract ultimately comes down to placing,
moving or removing generator points.
About me:
Not that much to say. I'm a computer programmer and as you can probably tell, this is my passion project.
I have long been fascinated by Voronoi diagrams and the cell patterns they generate and eventually,
many years after first stumbling upon them, I felt compelled to see what modelling solid objects out of them would be like.
This is the result.